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October 9, 2007

Gods & Heroes Cancelled

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Written by: Scott

Gods & Heroes

Earlier today we heard Perpetual Entertainment was being liquidated and aquired by a major indy game developer, only to later learn new investors were coming on board instead. As of about 8PM CST Chris McKibbin, Co-Founder of Perpetual released a statement and updated the official Gods & Heroes website with the following announcement.

Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods & Heroes: Rome Rising development process.

The development team established some very lofty and ambitious goals when the initial work was started on Gods & Heroes. Recently, we took a step back to evaluate the competitive landscape, the game’s current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods & Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.

The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual’s opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.

I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods & Heroes.

Moving forward, we’re shifting our collective focus, resources and development efforts to Perpetual’s Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.

Again, I would personally like to thank all of the Gods & Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods & Heroes..

Vade in pace,
Chris McKibbin

In non-PR speak “indefinite hold” means CANCELLED, and never to see the light of day again. Frankly after seeing and playing the latest build of Gods & Heroes I can’t fault them or their investors for writing the game off, at worst they’ll have a nice tax deduction.

What does this mean for Perpetual Entertainment and Star Trek Online? Well the company will continue to exist with its current executive management and they’ll continue developing the Star Trek Online IP. What remains to be seen is whether the Star Trek Curse will rear its head and claim yet another game title or if they’ll pull off a miracle and be the 2nd Star Trek game title that didn’t suck.

If they weren’t already under enough pressure before to do STO justice with a very skeptical gaming community, the cancellation of their debut MMO and company reshuffling only casts even more doubt on their ability to pull Star Trek Online off as a company.



About the Author

Scott
Scott Shepherd is an IT Professional and Web developer. His online gaming addiction started in the early 90's playing Netrek and MUD's over a satellite internet connection from College in Alaska (Say hello to 1000ms latency), then on through the release of the Ultima Online, and nearly every MMO title released since. Current Playlist: Eve-Online.




 
 

 
 

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One Comment


  1. [...] developers of the upcoming Star Trek Online MMO started liquidating assets the day following the closure of their Gods and Heroes title. All this was disclosed by Gravity, their former investor and Korean developer of Ragnarok [...]



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