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MMORPG

April 28, 2006

Auto Assault Review

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Written by: Matt

Gamespot has a review of the recently opened-to-the-public massively multiplayer online racing game, Auto Assault. They mirror my opinion when I posted my impressions of the late beta before it was opened to the public. Namely that the game has potential, but is marred by bugs, lack of a death penalty, and boring quest designs.

On the surface, Auto Assault seems like an entirely different type of massively multiplayer online role-playing game. Instead of running around with swords or laser pistols, you’re a postapocalyptic car, armed to the teeth and armored for protection from all sorts of mutants, scavengers, rogue militiamen, and so on. As you get deeper into it, though, Auto Assault reveals itself as a pretty standard MMORPG. Like most games in the genre, it’s addictive. And the tweaks and the setting itself help make it feel different. But it also has a series of problems that really hold it back.



About the Author

Matt
Matt Burris is an avid PC gamer, starting with the Atari back in the 80''s, and considers web design, cooking, and tinkering around inside computers as favorite hobbies.




 
 

 
 

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