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April 20, 2006

Auto Assault First Impressions

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Written by: Matt

IGN.PC has their first impressions written up of the massively multiplayer online racing game, Auto Assault. Their thoughts so far largely mirrored my own from the beta period, and that is the game seems to reach some potential greatness, but falls short due to gameplay mechanics, interface quirks, and overall lack of polish. It felt like the game was rushed out for the sake of making money.

I can’t say at this stage that you should drop whatever game you’re subscribed to and check this one out. I can’t say that the simple, gruesome entertainment herein won’t get stale in a few days, or that annoying glitches won’t pile up. And right now, the game doesn’t run quite as smoothly as I’d like anyway, especially considering that the server populations aren’t that high. Precision driving isn’t really an option, partly because steering is mapped to the WASD instead of the mouse (which you use to rotate a turret), but also because the high speed of the vehicles doesn’t seem to play well with the game’s average latency. I’ll have to try the game on a few other computers before I can narrow down what the deal is.



About the Author

Matt
Matt Burris is an avid PC gamer, starting with the Atari back in the 80''s, and considers web design, cooking, and tinkering around inside computers as favorite hobbies.




 
 

 
 

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