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Real-time Strategy

March 15, 2006

Supreme Commander Impressions

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Written by: Matt

IGN.PC has a new hands-on impression of Supreme Commander, the RTS that looks to reinvent the wheel by putting the S back in RTS.  Chris Taylor heads the game, and you may remember him for bringing Total Annihilation to the table, as well as the Dungeon Siege series.  From IGN:

In fact, there’s an emphasis on battling for information. Certain devices will obscure your units, and others will reveal locations on the map. You can also spoof troops, making a massive, tactically crucial unit look like just another little guy to the enemy. Or you can do the opposite, making a ragged band of grunts look like an intimidating wave of force; great for misdirection. Since Taylor loves huge robots — who doesn’t — there’s also some massive scaling going on. There are units in the game equal in size to an entire base in a typical RTS. Some are Independence Day-sized saucers with vertical energy blasts that will flatten anything nearby. Others are just huge robots.



About the Author

Matt
Matt Burris is an avid PC gamer, starting with the Atari back in the 80''s, and considers web design, cooking, and tinkering around inside computers as favorite hobbies.




 
 

 
 

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