IGN.PC has a new hands-on impression of Supreme Commander, the RTS that looks to reinvent the wheel by putting the S back in RTS. Chris Taylor heads the game, and you may remember him for bringing Total Annihilation to the table, as well as the Dungeon Siege series. From IGN:
In fact, there’s an emphasis on battling for information. Certain devices will obscure your units, and others will reveal locations on the map. You can also spoof troops, making a massive, tactically crucial unit look like just another little guy to the enemy. Or you can do the opposite, making a ragged band of grunts look like an intimidating wave of force; great for misdirection. Since Taylor loves huge robots — who doesn’t — there’s also some massive scaling going on. There are units in the game equal in size to an entire base in a typical RTS. Some are Independence Day-sized saucers with vertical energy blasts that will flatten anything nearby. Others are just huge robots.

